This is what I do
3D artist / 3D generalist with a background in industrial design and print.
I' ve previously worked in several areas like broadcast, advertising, gaming and VR. In 2017 I've found a new passion while doing work for VR in Unity.
My core skills are 3D modelling, texturing and photo-realistic rendering. I feel comfortable doing both organic and hard-surface modelling.
I do my best work with 3DS Max, Zbrush, Cinema 4D, Substance Suite and the Adobe Suite.
I love using real-time engines ( like Unreal & Unity )
just as much as render based ( V-ray, Redshift, Octane, Arnold )
Showreel 2018 (22MB)