About

me

 Showreel  (22MB)

CV in .PDF

Big passion about anything 3d since i was 14yr old and managed to get my hands on  a copy of 3DS Max R3 to blow up planets and asteroids.

 Started doing work ( in 3D) about 12 years ago, while being a graphic designer at that time  (print, web design, flash, some 2d animation like flash)

Started my way up from arch rendering / modelling and visualization  (in 2007-2008)

Moved up towards product vis, product modelling, concept modelling and then sculpting around 2010.

Love working within a PBR workflow when it comes to asset modelling (organic or hard surface)

More recently i`ve been doing  lots of hard surface modelling as well as product / tech animations.

i started up doing  2D animation (with flash, html, Fireworks back in 2005 and moved up towards more elaborate stuff like after effects compositing and motion design, walkthrough animation, particle sim, fluid sim, dinamics... etc)

I was slowly going towards character animation, rigging and similar areas,  but ended up doing more and more  tech stuff  Realflow, 3DS Max, C4D.

Realized that the tech areas of modelling and animation are just as interesting as the more classically perceived creative/organic areas.

I`m an adaptable, self-taught, problem solving type of person; very dedicated towards my work and comfortable working within deadlines and people.

(Though, to be honest,  i generally feel I undestand computers better than most people outside my area of work)

I`m 34 years old, happily married, with a close-to-1yr old kid and 2 senior cats (9yr)

 Been living in Manchester since 2018 and before that, London since 2010.

Skills

3DS Max 

C4D

Zbrush

Blender

Realflow

Maya  (beginner)

Keyshot

Substance Designer

Substance Painter

Adobe Photoshop

After Effects

Illustrator

Indesign

Unity

UDK

Spine

Vray

Octane

Redshift

Arion

Maxwell

Specialties

Recognition

Low poly / high poly pipeline

Particle FX and interaction

Fluids and particle sim

Compositing and grading

Stylised  and photorealistic  rendering

GPU rendering engines

Sculpting organic and hard surface models

Tech / product animation

Verold Platform Contest

1st Prize, Wacom Intuos

(2013 Canada www.verold.com)

 

Awarded by Random Control 

Max Live Licence (Arion engine) 

(2013- 2014 www.randomcontrol.com

 

Several projects, renders and a tutorial published on :

 

Evermotion, CGArena, CGSociety, Ceiga Magazine and Pixologic Forum

(2012-2013)

 

A

Language Skills

Romanian

English

Italian

French

let`s get in touch

Looking forward to talk to you

 44-078 897 76 836

© 2019 Catalin Obreja

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