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Latest clips / Showreel

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Artemis mothership

Modelled and Animated in C4D, Rendered in Redshift(C4D) and comp in After Effects. Textures were made in Substance Painter (8 sets x 8k maps)

Berserk: The Black Swordsman

Textured everything in Substance Painter, 3DS Max for modelling and Zbrush for the creature. Particles and animated bits in Maya, Rendered in Vray 5.

Berserk: The Black Swordsman

Close up animation featuring Guts in his Berserker Armour. Inspired by the original concept from the manga

Combi Drill

Modelling, lighting and scene in C4D, Rendered in Octane. Comp in AE.

Nike Free RN 

Lighting and scene in C4D, Rendered in Octane. Comp in AE. Part of the team modelling the product.

Showreel 2017

Commercial work and personal work between 2012-2017

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Product and tech animation

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Microfiber

Modelled and animated in 3DSMax.  Rendering done in Vray RT.

Silica coating 

Modelled in 3DSMax. and Zbrush. Particles in Pflow. Rendering done in Vray RT.

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Skin Close Up

Zoom animation   showing clogged pores, and sonic cleaning process.

Blender simulation

Modelled in 3DS Max, and a bit of Zbrush, Simulation done with Realflow, rendered with Vray RT.

Oil simulation

Modelled and animated in 3DSMax.

Fluid simulation done in Realflow.

Rendering done in RedShift.

Water simulation 

Fluid done in Realflow. 5000 vibrations/min and slowed to 1/10 (250fps). Rendering done in Vray RT.

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Tech animation

Modelled and animated in 3DSMax.

Rendering done in Keyshot 6.

Heat movement

Modelled and animated in 3DSMax.

Rendering done in Vray RT.

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Layers composition 

Modelled and animated in 3DS Max. Rendered with Vray RT. Copper Stone Pan.

Copper Stone Pan

Modelled and animated in 3DS Max. Rendered with Vray RT.

Footage match

Matching footage with CG used in the same advert. Rendered in Vray RT, model done in 3DS Max and Zbrush.

History of the PC Mouse

Animated infographic showing the most important revisions of the pointing device, filled with interesting IT facts

Characters and concept work

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Artemis: Turntable 

Rendered in Marmoset 4 with raytracing on

Plasma Rifle

3DS Max, Zbrush, Substance Painter, rendered in Redshift.

360 Belly of the beast (loop)

A 360 /VR animation .rendered  with Redshift

my entry for  a turbosquid CG contest.

Zombified

Scanned models, cleaned and zombified in Zbrush. Rendered in Marmoset 3.

Monster's Ball

Scanned models, cleaned and zombified in Zbrush. Rendered in 3DSMax and Redshift.

Like a Sir

Low poly model. Tuntable video made in Marmoset Toolbag 2. Winner of Verold platform contest in  2013.

Miracle Mitt Man

Animated and Rigged in 3DSMax, modelled in Zbrush, rendered  in Vray RT.

Space Debris

Modelled and textured in 3DS Max, rendered  with Vray baked light textures.

Koru Reveal Intro

Animation for a project I was involved, a story-based game with a New Zeeland theme, mixed with fantasy.

Super Mamika

Skin shader render. Vray 3DS Max

Red Steel Bike

Modelled in 3DS Max and Zbrush, rendered in  Vray.

Compositing Steps

Passes from Vray, and Compositing in Photoshop.

Scan based, photogrammetry

8k texture, 4k clip

Rendered in Marmoset Toolbag. Photogrammetry scan. Cleaned up in Zbrush. Textures edited in Substance Painter.

Gargoyle

Low poly model based on  a Photogrammetry scan, with a bit of further texture work.

8k texture brick

Video from Marmoset. Photogrammetry scan. Cleaned up in Zbrush. Textures edited in Substance Painter.

Tests & simulations

Procedural Bread Baking

Playing around with blending different meshes with noise and voxel meshes.C4D, Octane

Silica surface test

Rendered in VrayRT. air particles done  in Trapcode Particular.

Pflow tests

Interaction  tests between oil and soap molecules

Realflow test

Coating effect over a plastic surface 

Plastic surface

Polypropylene surface with several layers of details

Pflow tests

Simulation showing interaction between dead skin, water, soap bubbles and the nibs from a vibrating sonic cleaner

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