Latest clips / Showreel
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Artemis mothership
Modelled and Animated in C4D, Rendered in Redshift(C4D) and comp in After Effects. Textures were made in Substance Painter (8 sets x 8k maps)
Berserk: The Black Swordsman
Textured everything in Substance Painter, 3DS Max for modelling and Zbrush for the creature. Particles and animated bits in Maya, Rendered in Vray 5.
Berserk: The Black Swordsman
Close up animation featuring Guts in his Berserker Armour. Inspired by the original concept from the manga
Combi Drill
Modelling, lighting and scene in C4D, Rendered in Octane. Comp in AE.
Nike Free RN
Lighting and scene in C4D, Rendered in Octane. Comp in AE. Part of the team modelling the product.
Showreel 2017
Commercial work and personal work between 2012-2017
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Product and tech animation
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Microfiber
Modelled and animated in 3DSMax. Rendering done in Vray RT.
Silica coating
Modelled in 3DSMax. and Zbrush. Particles in Pflow. Rendering done in Vray RT.
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Skin Close Up
Zoom animation showing clogged pores, and sonic cleaning process.
Blender simulation
Modelled in 3DS Max, and a bit of Zbrush, Simulation done with Realflow, rendered with Vray RT.
Oil simulation
Modelled and animated in 3DSMax.
Fluid simulation done in Realflow.
Rendering done in RedShift.
Water simulation
Fluid done in Realflow. 5000 vibrations/min and slowed to 1/10 (250fps). Rendering done in Vray RT.
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Tech animation
Modelled and animated in 3DSMax.
Rendering done in Keyshot 6.
Heat movement
Modelled and animated in 3DSMax.
Rendering done in Vray RT.
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Layers composition
Modelled and animated in 3DS Max. Rendered with Vray RT. Copper Stone Pan.
Copper Stone Pan
Modelled and animated in 3DS Max. Rendered with Vray RT.
Footage match
Matching footage with CG used in the same advert. Rendered in Vray RT, model done in 3DS Max and Zbrush.
History of the PC Mouse
Animated infographic showing the most important revisions of the pointing device, filled with interesting IT facts
Characters and concept work
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Artemis: Turntable
Rendered in Marmoset 4 with raytracing on
Plasma Rifle
3DS Max, Zbrush, Substance Painter, rendered in Redshift.
360 Belly of the beast (loop)
A 360 /VR animation .rendered with Redshift
my entry for a turbosquid CG contest.
Zombified
Scanned models, cleaned and zombified in Zbrush. Rendered in Marmoset 3.
Monster's Ball
Scanned models, cleaned and zombified in Zbrush. Rendered in 3DSMax and Redshift.
Like a Sir
Low poly model. Tuntable video made in Marmoset Toolbag 2. Winner of Verold platform contest in 2013.
Miracle Mitt Man
Animated and Rigged in 3DSMax, modelled in Zbrush, rendered in Vray RT.
Space Debris
Modelled and textured in 3DS Max, rendered with Vray baked light textures.
Koru Reveal Intro
Animation for a project I was involved, a story-based game with a New Zeeland theme, mixed with fantasy.
Super Mamika
Skin shader render. Vray 3DS Max
Red Steel Bike
Modelled in 3DS Max and Zbrush, rendered in Vray.
Compositing Steps
Passes from Vray, and Compositing in Photoshop.
Scan based, photogrammetry
8k texture, 4k clip
Rendered in Marmoset Toolbag. Photogrammetry scan. Cleaned up in Zbrush. Textures edited in Substance Painter.
Gargoyle
Low poly model based on a Photogrammetry scan, with a bit of further texture work.
8k texture brick
Video from Marmoset. Photogrammetry scan. Cleaned up in Zbrush. Textures edited in Substance Painter.
Tests & simulations
Procedural Bread Baking
Playing around with blending different meshes with noise and voxel meshes.C4D, Octane
Silica surface test
Rendered in VrayRT. air particles done in Trapcode Particular.
Pflow tests
Interaction tests between oil and soap molecules
Realflow test
Coating effect over a plastic surface
Plastic surface
Polypropylene surface with several layers of details
Pflow tests
Simulation showing interaction between dead skin, water, soap bubbles and the nibs from a vibrating sonic cleaner