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About

me

 Showreel  (22MB)

CV

I have been passionate about anything related to computer graphics and 3D since I was 14yr old when  and managed to get my hands on  a copy of 3DS Max R3 to blow up planets and asteroids and PaintShop Pro.  Started doing commercial work (in 3D) in 2007 ; though at that point  I  was already neck deep  in 2D and graphic work  (print, branding, web design, flash animation)
 

In 2D

i started up doing  2D animation with flash and html  back in 2003 and moved up towards  After effects compositing and  a bit of motion design. Slowly moved towards particle sim in AE, editing videos and making short clips.

In 3D

Started my way up from generalist work and then arch vis  (around 2008->2011) 

Moved up towards product vis, product modelling, concept modelling and then sculpting around 2011

Got involved more and more in animation, fluid sim, particles and technical aspects of rendering after 2014.

More recently (since 2017) I`ve been doing  lots of hard surface modelling as well as product / tech animations.

Specialties

Recognition

Low poly / high poly pipeline

Particle FX and interaction

Fluids and particle sim

Compositing and grading

Stylised  and photorealistic  rendering

GPU rendering engines

Sculpting organic and hard surface models

Tech / product animation

Verold Platform Contest

1st Prize, Wacom Intuos

(2013 Canada www.verold.com)

 

Awarded by Random Control 

Max Live Licence (Arion engine) 

(2013- 2014 www.randomcontrol.com

 

Several projects, renders and a tutorial published on :

 

Evermotion, CGArena, CGSociety, Ceiga Magazine and Pixologic Forum

(2012-2013)

 

Skills

3DS Max 

Maya 

C4D

Zbrush

Blender

Realflow

Keyshot

Vray

Octane

Redshift

Maxwell

Arnold

Substance Painter

Substance Designer

Rizom UV

Marmoset Toolbag

Adobe Photoshop

After Effects

Illustrator

Indesign
 

Unity

Unreal Engine

A

Language Skills

let`s get in touch

Looking forward to talk to you

Thanks! Message sent.

English

Italian

Romanian

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