I have been passionate about anything related to computer graphics and 3D since I was 14yr old when and managed to get my hands on a copy of 3DS Max R3 to blow up planets and asteroids and PaintShop Pro. Started doing commercial work (in 3D) in 2007 ; though at that point I was already neck deep in 2D and graphic work (print, branding, web design, flash animation)
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In 2D
i started up doing 2D animation with flash and html back in 2003 and moved up towards After effects compositing and a bit of motion design. Slowly moved towards particle sim in AE, editing videos and making short clips.
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In 3D
Started my way up from generalist work and then arch vis (around 2008->2011)
Moved up towards product vis, product modelling, concept modelling and then sculpting around 2011
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Got involved more and more in animation, fluid sim, particles and technical aspects of rendering after 2014.
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More recently (since 2017) I`ve been doing lots of hard surface modelling as well as product / tech animations.
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Specialties
Recognition
Low poly / high poly pipeline
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Particle FX and interaction
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Fluids and particle sim
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Compositing and grading
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Stylised and photorealistic rendering
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GPU rendering engines
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Sculpting organic and hard surface models
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Tech / product animation
Verold Platform Contest
1st Prize, Wacom Intuos
(2013 Canada www.verold.com)
Awarded by Random Control
Max Live Licence (Arion engine)
(2013- 2014 www.randomcontrol.com
Several projects, renders and a tutorial published on :
Evermotion, CGArena, CGSociety, Ceiga Magazine and Pixologic Forum
(2012-2013)
Skills
3DS Max
Maya
C4D
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Zbrush
Blender
Realflow
Keyshot
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Vray
Octane
Redshift
Maxwell
Arnold
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Substance Painter
Substance Designer
Rizom UV
Marmoset Toolbag
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Adobe Photoshop
After Effects
Illustrator
Indesign
Unity
Unreal Engine
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A
Language Skills
let`s get in touch
Looking forward to talk to you
English
Italian
Romanian