I have been passionate about anything related to computer graphics and 3D since I was 14yr old when and managed to get my hands on a copy of 3DS Max R3 to blow up planets and asteroids and PaintShop Pro. Started doing commercial work (in 3D) in 2007 ; though at that point I was already neck deep in 2D and graphic work (print, branding, web design, flash animation)
In 2D
i started up doing 2D animation with flash and html back in 2003 and moved up towards After effects compositing and a bit of motion design. Slowly moved towards particle sim in AE, editing videos and making short clips.
In 3D
Started my way up from generalist work and then arch vis (around 2008->2011)
Moved up towards product vis, product modelling, concept modelling and then sculpting around 2011
Got involved more and more in animation, fluid sim, particles and technical aspects of rendering after 2014.
More recently (since 2017) I`ve been doing lots of hard surface modelling as well as product / tech animations.
Specialties
Recognition
Low poly / high poly pipeline
Particle FX and interaction
Fluids and particle sim
Compositing and grading
Stylised and photorealistic rendering
GPU rendering engines
Sculpting organic and hard surface models
Tech / product animation
Verold Platform Contest
1st Prize, Wacom Intuos
(2013 Canada www.verold.com)
Awarded by Random Control
Max Live Licence (Arion engine)
(2013- 2014 www.randomcontrol.com
Several projects, renders and a tutorial published on :
Evermotion, CGArena, CGSociety, Ceiga Magazine and Pixologic Forum
(2012-2013)
Skills
3DS Max
Maya
C4D
Zbrush
Blender
Realflow
Keyshot
Vray
Octane
Redshift
Maxwell
Arnold
Substance Painter
Substance Designer
Rizom UV
Marmoset Toolbag
Adobe Photoshop
After Effects
Illustrator
Indesign
Unity
Unreal Engine
A
Language Skills
let`s get in touch
Looking forward to talk to you

English
Italian


Romanian